Under the tentative new plan, Unity will limit fees to 4% of a game’s revenue for customers making over $1 million and said that installations counted toward reaching the threshold won’t be retroactive, according to recording of the meeting reviewed by Bloomberg. Last week, Chief Executive Officer John Riccitiello delayed an all-hands meeting on the pricing changes and closed two offices after the company received what it said was a credible death threat.

One of the most controversial elements of the policy concerned how Unity would track installations of its software. Although the company first said it would use proprietary tools, Whitten said Monday management will rely on users to self-report the data.

  • @Ottomateeverything
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    1 year ago

    The “limit to 4% over 1 mil” is also clearly just barely undercutting Unreal’s 5% over 1 mil.

    The shit sandwich is still very much here. This is still a grotesque change. I hope people will still view this for what it is.

    Walking back the “reporting” aspect and saying users will self-report their install counts is honestly just confusing. That felt like one of the most ridiculous pitches and walking it back just doesn’t make any sense.