Operator Mod Level Stat Gains Effect
Horn 1 ATK+ DEF+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK++ DEF++ Talent upgrade: When this unit is on the field, Defender Operators gain more ATK
3 ATK+++ DEF+++ Talent upgrade: When this unit is on the field, Defender Operators gain even more ATK
Firewhistle 1 ATK+ DEF+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK++ DEF++ Talent upgrade: Higher ATK when not blocking an enemy, higher DEF when blocking an enemy
3 ATK+++ DEF+++ Talent upgrade: Even higher ATK when not blocking an enemy, even higher DEF when blocking an enemy
Ashlock 1 HP+ ATK+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 HP++ ATK++ Talent upgrade: ATK further increased. If the front and rear adjacent tiles are ground tiles, ATK +16% instead
3 HP+++ ATK+++ Talent upgrade: ATK even further increased. If the front and rear adjacent tiles are ground tiles, ATK increased further
Ebenholz 1 ATK+ RES+ Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt
2 ATK++ RES++ Talent upgrade: If there are no other enemies near the target, attacks deal an increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a certain percentage of ATK
3 ATK+++ RES+++ Talent upgrade: If there are no other enemies near the target, attacks deal a further increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a higher percentage of ATK
Delphine 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks
2 HP++ ATK++ Talent upgrade: When attacking enemies above 80% HP, damage is further increased
3 HP+++ ATK+++ Talent upgrade: When attacking enemies above 80% HP, damage is even further increased
Verdant 1 HP+ ATK+ Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original
2 HP++ ATK++ Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has increased RES
3 HP+++ ATK+++ Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has further increased RES
Fiammetta 1 ATK+ DEF+ Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies
2 ATK++ DEF++ Talent upgrade: Continually loses HP over time (HP cannot drop below a certain percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by a higher amount; this effect is doubled above 80% HP
3 ATK+++ DEF+++ Talent upgrade: Continually loses HP over time (HP cannot drop below a higher percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by an even higher amount; this effect is doubled above 80% HP

Notes:

  • Delphine base Talent: When attacking enemies above 80% HP, damage is increased by 18%.
  • Verdant base Talent: <Substitute> regenerates 3.5% HP per second
  • @ManjuuLemmy
    link
    21 year ago

    Hi, how is it disappointing friend? I’m not a high-IQ player, so I’d love to hear your thoughts on the mod. I personally love FireWhistle on what she does, and I see the added Attack when blocking enemies a plus. I know it isn’t their role to do so though.