• @Potatos_are_not_friends
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    1 year ago

    Despite the negative sentiment on social media, some of Skull Island’s developers are proud of what they’ve done, possibly because this game still got made in spite of its many challenges.

    As a software engineer, I get it. You quote a month and they negotiate if you can do it in a week, then ask if you can ship it sooner.

    None of us want to ship a shitty product. But our priority is getting paid and feeding our family, not killing ourselves because some shitty manager thinks it’ll make them look good.