You can of course plan the big lines of the campaign, but the more precise you get and far ahead of the present, the more you will either lose or railroad to not lose. Both suck
You can of course plan the big lines of the campaign, but the more precise you get and far ahead of the present, the more you will either lose or railroad to not lose. Both suck
:laughs in random table generation:
I haven’t actually prepped a session in ages. I learned The Keep on the Borderlands well enough, and use the encounter generation rules from the Rules Cyclopedia for everything else.
I procedurally generate everything while we play. Which makes it a game for me, too - I get to interpret the results of the rolls in whatever way seems most appropriate and fun at the moment. And, in the end, it doesn’t really slow anything down compared to ‘normal’ DMing, where I’d often have to cross-check notes, the adventure, etc to determine how the PC’s actions play out.