But note that humans also take awhile to learn these games/rules, and each version of these rules is probably going to accidentally lock people out (and those people will probably get angry). There’s a nonzero cost to making people do new things, even when those things are net positive (think about a favorite game that had a UI patch or some such).
But note that humans also take awhile to learn these games/rules, and each version of these rules is probably going to accidentally lock people out (and those people will probably get angry). There’s a nonzero cost to making people do new things, even when those things are net positive (think about a favorite game that had a UI patch or some such).