Yeah I get that. But sometimes in the chase for wringing more money out of customers, companies hire a bunch of people in anticipation for the moves they’re making. Then they have to fall back on their decisions and laborers pay in the end like you mentioned.
All I’m saying is better that then them trying to shoehorn in more changes that’ll piss off the game dev community even more and result in even bigger layoffs.
IMO, I hope engines like Godot which I really enjoy eat up some of Unity’s market share. I know this isn’t a popular opinion. Just my observation from working with various companies of different sizes.
Yeah I get that. But sometimes in the chase for wringing more money out of customers, companies hire a bunch of people in anticipation for the moves they’re making. Then they have to fall back on their decisions and laborers pay in the end like you mentioned.
All I’m saying is better that then them trying to shoehorn in more changes that’ll piss off the game dev community even more and result in even bigger layoffs.
IMO, I hope engines like Godot which I really enjoy eat up some of Unity’s market share. I know this isn’t a popular opinion. Just my observation from working with various companies of different sizes.