• Wolf Link 🐺OPM
    link
    31 year ago

    They could have done it like in Monster Hunter, where a blade becomes more dull with use and deals less damage until it is barely usable - it won’t break, but the damage output will be garbage until you repair / sharpen it. That way the player could still decide to just toss away a badly damaged weapon in favor of a better one, but it would also be easily possible to permanently keep the same weapon by just repairing it over and over again.

    Slight sequel spoilers:

     

    TotK does have a “repair” mechanic and I’m honestly grateful for it (otherwise my current challenge run would have been a nightmare) but you still have to be very careful to not actually break the weapon in question, and the repair mechanic itself is a bit …hm…how do I put it …“crude”. I would have preferred an actual blacksmith. One that doesn’t chew up your weapon and spits it into your face at Mach 3.