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Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
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Original Artist: Geo the Hero AKA George Rottkamp
Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
Original Artist: Geo the Hero AKA George Rottkamp
They could have done it like in Monster Hunter, where a blade becomes more dull with use and deals less damage until it is barely usable - it won’t break, but the damage output will be garbage until you repair / sharpen it. That way the player could still decide to just toss away a badly damaged weapon in favor of a better one, but it would also be easily possible to permanently keep the same weapon by just repairing it over and over again.
Slight sequel spoilers:
TotK does have a “repair” mechanic and I’m honestly grateful for it (otherwise my current challenge run would have been a nightmare) but you still have to be very careful to not actually break the weapon in question, and the repair mechanic itself is a bit …hm…how do I put it …“crude”. I would have preferred an actual blacksmith. One that doesn’t chew up your weapon and spits it into your face at Mach 3.