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    1 year ago

    I think traits could be more clearly conveyed. What is undead, the difference to demonic, etc, are all very ambiguous. Let alone the hyper ambiguous “Rigid” type.

    Enemy types should be conveyed much more clearly esp since some items like the holy bomb are things you don’t want to waste on the wrong type. The guards and thieves especially don’t seem undead until you hit them with a weapon that happens to affect undead.