I think it was very creative of Hello Games to handle colors the way they did. We got infinite worlds and all those worlds care going to need a “look”, something if not unique to that world then at least different to the point that every twelfth planet you visit looks like that one you were on yesterday. We get atmospheric differences from planets to planets, blue sky here, yellow sky there, and all the variations for soil and plant life and everything.

What I really like is the color shifted worlds. If you’ve played for a while you’re sure to have noticed your ship looks a different shade on the local space station than it does on a planets surface. There’s also whole worlds where they seemingly started with a normal set of colors and then desaturated everything, or otherwise filtered everything.

Look at my image. I got the same jet pack trails in both, they look like “what’s on the tin” on the anomaly, but on one of the color shifted worlds, they’re yellow, like very yellow. How does anyone feel about these shifted worlds? I like them, they keep things interesting. It makes me wonder if things are set up like either sky = blue for some worlds and blue = magenta on others. Each set of rules will give you colorful worlds, doing it two different ways just adds variety.

  • @AvianAnxietyOP
    link
    English
    12 years ago

    I think there’s some level of filtering on dissonant worlds too. I’m on a toxic world now, and I still get the green toxic storms, but everything is somehow a bit more purple, and I don’t just mean the corrupted sentinels and shards all over the place. And it feels darker, like the black is deeper if that makes sense.

    I’m going to have to check out more worlds and see if there’s any other anomalous coloring out there…