This is an old episode but they do a great job explaining how to use the Genesys rules for ship & vehicle combat in the Star Wars RPG. Spoiler warning: many players find the Genesys rules work much better.
This is an old episode but they do a great job explaining how to use the Genesys rules for ship & vehicle combat in the Star Wars RPG. Spoiler warning: many players find the Genesys rules work much better.
Yep the intersection of the scales is definitely the main pain point in the Star Wars rules and the main improvement of the Genesys ones. I’ve considered figuring out a simpler port just for those situations, but haven’t had a game that needed it enough yet. And of course if you’re working from a data set you can manipulate all at once that’s fairly clean too.