@[email protected]M to [email protected]English • 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square24fedilinkarrow-up1145arrow-down16cross-posted to: [email protected][email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected]M to [email protected]English • 9 months agomessage-square24fedilinkcross-posted to: [email protected][email protected]
minus-square@dylanTheDeveloperlinkEnglish5•9 months agoShit. You go through a butthole and wake up at the start of the game again
Shit. You go through a butthole and wake up at the start of the game again