• @ShortFuse
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    9 months ago

    Even interlaced it’s still 60 frames per second.

    Sure they were technically 30 “fields” per second, but most games updated 60 times a second, even SMB on NES. You only saw one half of what the internal console rendered which is an output issue, not a rendering one.

    Add on 480p and you get both 60 frames and 60 fields per second