More pics and original tweet: https://x.com/rejectedshotgun/status/1758589302840168865?s=46&t=VGqOdxWDtLsShLYLikeioQ
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The things you gotta do to keep your video memory down when you’re making a game on 256mb of VRAM. Gamedev is full of cool tricks like this.
Those cheeky bastards, I would have NEVER known
And the clouds are the same rock, just textured white.
Probably taking advantage of geometry instancing
They did a good job.
I was building maps in Halo Reach and noticed the same thing. There were like one or two rocks to choose from. I wondered if anybody would know I was using the same rock repeatedly.
This is standard practice in virtually all video games ever…