• Baut [she/her] auf.
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    5610 months ago

    For others who wonder the same: the announcement is from the 19th this month and they licensed it under Apache 2.0.
    This is really cool to see! I hope they are testing the waters for releasing the source engine as free software. I remember Gabe Newell stating that they would consider it if people were interested. Doesn’t have to mean anything, but a woman can dream~

    • @excitingburp
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      2210 months ago

      The biggest hurdle to open sourcing proprietary stuff is often 3rd party code, but we can indeed hope.

    • @_Atlas_
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      810 months ago

      I don’t get it. Is it just audio tweaking tools that developers can use, that they have now made open source?

      • @[email protected]OP
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        1910 months ago

        It’s more than just a simple tool with which you can tweak audio. Some features are listed at https://valvesoftware.github.io/steam-audio/. The tool is mainly intended for the development of games (also under Linux).

        And yes, it’s basically just about the fact that Steam Audio is now completely open source.

    • Julian
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      2410 months ago

      It’s a tool for easily creating realistic audio in games. Basically you can give it a 3d environment, and it can bake sound propagation information so that sounds have realistic reverb and filters. They’ve used it for some of their recent games (most notably Half-Life: Alyx).

      • @Molecular0079
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        510 months ago

        God the sound design in Alyx was insanely good. I felt like I was legitimately in City 17 and it was terrifying. It was a really good showcase of what Steam Audio can do.