• @[email protected]
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    359 months ago

    “All I can think of is the awful track record of the FBI when it comes to identifying extremism,” Hasan Piker, a popular Twitch streamer who often streams while playing video games under the handle HasanAbi, says of the mechanisms. “They’re much better at finding vulnerable teenagers with mental disabilities to take advantage of.”

    Pretty much my first though too. Reich-wing extremists are a problem, but for some strange reason cops don’t seem to be too keen on stopping them

  • andrew_bidlaw
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    89 months ago

    They targeted gamers.

    Gamers.

    We’re a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did.

    We’ll punish our selfs doing things others would consider torture, because we think it’s fun.

    We’ll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of damage per second.

    Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know evety little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded.

    Do these people have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed 8n frustration? All to latter be referred to as bragging rights?

    These people honestly think this is a battle they can win? They take our media? We’re already building a new one without them. They take our devs? Gamers aren’t shy about throwing their money else where, or even making the games our selves. They think calling us racist, mysoginistic, rape apologists is going to change us? We’ve been called worse things by prepubescent 10 year olds with a shitty head set. They picked a fight against a group that’s already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they’ve threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can’t is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex.

    Gamers are competative, hard core, by nature. We love a challange. The worst thing you did in all of this was to challange us. You’re not special, you’re not original, you’re not the first; this is just another boss fight.

  • AutoTL;DRB
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    59 months ago

    This is the best summary I could come up with:


    Gaming companies are coordinating with the FBI and Department of Homeland Security to root out so-called domestic violent extremist content, according to a new government report.

    “The Federal Bureau of Investigation (FBI) and the Department of Homeland Security (DHS) have mechanisms to share and receive domestic violent extremism threat-related information with social media and gaming companies,” the GAO says.

    “All I can think of is the awful track record of the FBI when it comes to identifying extremism,” Hasan Piker, a popular Twitch streamer who often streams while playing video games under the handle HasanAbi, says of the mechanisms.

    The GAO’s investigation, which covers September 2022 to January 2024, was undertaken at the request of the House Homeland Security Committee, which asked the government auditor to examine domestic violent extremists’ use of gaming platforms and social media.

    A 2019 internal intelligence assessment jointly produced by the FBI, DHS, the Joint Special Operations Command, and the National Counterterrorism Center and obtained by The Intercept warns that “violent extremists could exploit functionality of popular online gaming platforms and applications.” The assessment lists half a dozen U.S.-owned gaming platforms that it identifies as popular, including Blizzard Entertainment’s Battle.net, Fortnite, Playstation Xbox Live, Steam, and Roblox.

    In 2019, ADL’s then-senior vice president of international affairs, Sharon Nazarian, was asked by Rep. Ted Deutch, D-Fla., if gaming platforms “are monitored” and if there’s “a way AI can be employed to identify those sorts of conversations.”


    The original article contains 1,138 words, the summary contains 239 words. Saved 79%. I’m a bot and I’m open source!