Final Fantasy 14 director Naoki Yoshida has said the massively multiplayer online game has become too relaxed in the last few years so he and developer Square Enix are looking to increase the difficulty going forward.

  • @Katana314
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    17 months ago

    I’m okay with harder trials as long as they communicate their mechanics okay. A lot of them are good about showing a simple dodge mechanic, and then slowly layering on it, but there’s also a lot that spam out 8 forms of red herring information, and expect you to solve an icon puzzle instantly on the first time. Those just lead to me sitting on the floor while 8000-hour players solo the boss without reviving me.