A lot of games use bitmap graphics. I have noticed that this results in textures becoming blurry when the mode is viewed up close.

This makes me wonder if vector graphics, like Scalable Vector Graphics could help with the issue; vector graphics are designed to render in shapes, therefore the texture wouldn’t become blurry.

Vector graphics would, of course, not do well with pictures that have a ton of detail; but it could be more useful in HUDs and icon textures.