Boundary, formerly called Guardian, is certainly useful in virtual reality so you don’t leave your playspace and bump into furniture and walls. But in most mixed reality apps it’s superfluous, since you can already see the environment around you, and downright annoying because it means you can’t utilize your full room as a playspace. […] Digital Lode tells UploadVR that the boundary existing in mixed reality mode was the #1 complaint from Espire 2: Stealth Operatives customers before this update, resulting in many 1-star reviews and refunds.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
    link
    fedilink
    English
    5
    edit-2
    2 months ago

    I disable it in the dev options most of the time anyway. It’d be nice if doing so didn’t also disable passthrough. Shit doesn’t even make sense. I wouldn’t need the boundary system when I can just double tap the headband and see the real world when I need to.

    Really just want to disable the lines and shit showing up pretty much all the time unless the space is like 20x20 feet.

    • @[email protected]
      link
      fedilink
      English
      12 months ago

      I really liked it the way it was on the Rift S. You could just skip the guardian but keep the passthrough. It didn’t require lurking around developer opinions, you had that setting available during the setup

    • @fer0nOPM
      link
      English
      12 months ago

      You can disable it entirely but then passthrough no longer works at all? Also in mixed reality games? The guardian is nothing but an annoyance for me, as I‘m either sitting or standing on something that lets me know I’m in the middle of the room. It definitely should be an option, but for me I just draw it as large as I can so I don’t have to see it.