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This feels like a workaround for a core problem: Media (particularly games) are no longer transferable goods.
What’s needed is a proper legal standard WRT resale-ability and server support. Clear requirements on what a piece of software must be able to do without its private and impossible-to-acquire cloud server, and clear requirements on allowing transfers of ownership of non-recurring-subscription-based digital goods.
“Stop Killing Games” is precisely the action campaign that is meant to get this type of conversation into the halls of governments everywhere.