I found this tier 3 Sai pair as a +2 (5-14 damage). But since T3 Sai +0 do 3-10 damage, I expected the +2 to do 5-18 (since normally weapon upgrades add 1-(T+1).

The 1/2-normal upgrade pattern continued over time too, so now at +4 it does only 7-18 (not 7-26).

…Is this weapon “penalized” to make up for the first finding it as better-than-normal +2?

((I’m trying to resist the urge to go digging in source code & take away the fun/mystery))

  • @[email protected]
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    107 months ago

    I think it’s penalized for its fast attack speed. It gets two hits per round instead of the normal one, so it makes a kind of sense for it to only get 1/2 the normal attack upgrades.

  • @GWLexx
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    87 months ago

    deleted by creator

    • @ddd404OP
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      7 months ago

      free hits if paired with haste

      What? I thought that haste (potion, ring) was only effective when there are no “nearby” enemies

      • @GWLexx
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        47 months ago

        You’re thinking of Swiftness, which requires 2 or more steps from an enemy to work. Haste from Ring or Potion is unconditional. Then last option is Flow if you stand in water, also unaffected by nearby enemies.

        • @ddd404OP
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          27 months ago

          Ah. Thanks for the clarification. Looks like I need to read more carefully: I’d been assuming all the speed/haste things behaved similarly. Ooops