- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- factorio
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- factorio
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The “non blocking saving” i.e. forking and saving in the child process, works flawlessly for years for me.
It’s the only game i in know that utilizes this classic UNIX functionality.