• @[email protected]
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    7 months ago

    This looks fucking amazing! Wish they ported it to PS5 but still lands high in my backlog.

    EDIT: and it’s made by ONE POLISH GUY?! Holy shit!

  • @[email protected]
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    57 months ago

    Looks good but complicated. I love city builders but most of them are far too difficult to learn.

    • @[email protected]
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      17 months ago

      It’s not really that complicated apart from some early access related UI problems. The actual gameplay isn’t too hard to understand

        • @[email protected]
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          37 months ago

          Protip: vegetable gardens scale with the size of the backyard. You can make hella food if you make some seemingly inefficient large properties to act as farms on the outskirts of town. For the properties with small backyards, make chicken coops. These backyard expansions passively generate food, so they are very strong. Plus they generate food types you wouldn’t otherwise have, so more variety which helps with happiness

          • massive_bereavement
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            27 months ago

            Thanks, I somewhat realized that I could expand house to allow backyards, but it seemed like an mid to end-game thing.

      • DarkThoughts
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        07 months ago

        There isn’t. They only had a demo a couple years ago for a short while.

        • massive_bereavement
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          27 months ago

          Ok, I remembered playing the demo, but I’m unused to this “temporary demo” thing.

          In fact, I’m still unused to having demos back, which I kinda wish it was the norm.

  • @Donjuanme
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    57 months ago

    Hooded horse seems to be knocking it out of the park recently!

    • @WhyDoYouPersist
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      47 months ago

      I couldn’t put Against the Storm down for a few months there.

      • @[email protected]
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        27 months ago

        Poorly phrased perhaps; I just meant how you can control a single character and walk around your world as opposed to the strictly top-down view of similar titles.

        • @Quetzalcutlass
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          17 months ago

          This is a feature that has been sadly uncommon since Dungeon Keeper introduced it way back in 1997.