There’s a lot of info in this post and stat changes. I’m just going to summarize the main stuff here.

TL;DR:

  • Boss Spec, Major Spec, and Minor Spec are gone. Damage buffs to compensate.
  • Exotic primary Damage buff down 10%
  • Big List of damage buffs
  • Exotics with splash damage have their splash damage reduced
  • Lots of gun and archetype specific changes.
    • Wave frame GLs are getting their wave length reduced and the width and length of the wave will be affected by the blast radius stat.
  • Exotic Nerfs:
    • Divinity
      • Number of shots needed to make the bubble increased by 75% (RIP)
    • Ostio Striga
      • 4 second cooldown between poison explosions
    • Lament
      • Healing reduced by 20%. High end of damage combo reduced by 20%
  • There’s a bunch of exotic buffs. None of which seem to exciting. Definitely not enough to make up for the nerfs above.
  • Perk Changes
    • Lots of changes. Eddy Current gets a needed buff.
    • Chain reaction explosion radius reduced 15% and damage reduced 20% on Special weapons. Heavy weapons do 30% more damage on explosions.

Some opinions:

  • Bungie really doesn’t want us to have add clear huh?
  • Forebearance gets a deserved kick in the teeth but now other waveframe GLs suffer. The issue was chain reaction. Not how big and far the wave was.
  • Some completely unwarranted Exotic nerfs except maybe Ostio Striga.
    • Divinity really isn’t needed in non-master content except maybe on Rhulk. Increasing the ammo it takes to trigger the effect while not increasing reserves effectively kills this gun. This also makes Cenotaph less useful.
    • Lament is also only the “meta” pick in like 2 raid encounters. Crota and Atraks. It’s useful in some dungeon bosses but not REQUIRED.
    • Ostio is a braindead add clear exotic but 4 seconds between explosions is too much. This reminds me of the 3 second cooldown on Titan hammer throws which will make the gun just feel lackluster.
  • The Exotic buffs aren’t moving the needle for me except maybe Symmetry and Necrochasm. Making a gun do slightly more damage just isn’t enough anymore. You’ve got to make it have interesting interactions with the rest of the sandbox.
  • dinckel
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    11 month ago

    Overall, i’m quite happy with these changes.

    Not quite sure I understand the reasoning behind the Lament, but its healing factor definitely felt a little high. But 20% off is rough.

    I’ve heard a lot of people complain about the Divinity nerf, but that was a long time coming. Weapons that can roll bait-n-switch + reconstruction, such as Apex Predator, can put you so far ahead of everyone else in the dps meter, that it’s almost unfair

    • @jontree255OPM
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      11 month ago

      Yeah I mean it’s going to be fine. Right now it just looks like they’re kicking stuff while it’s down. I’m sure it’ll make more sense when TFS is out.