- cross-posted to:
- pcgaming
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- [email protected]
- cross-posted to:
- pcgaming
- [email protected]
- [email protected]
Can confirm the remake works great with Proton
At this point I don’t even really care if a game has a native port. If it works with Proton there’s a good chance it’ll run better than the native version anyway. If that saves developers time I’m fine with it.
So long as it works on Proton and they haven’t done anything stupid to block it like some of those other companies… it’s hard to get mad about this.
And as great as the new M-class Macs are, Apple’s porting tools are not as great as was advertised… and that’s before all their code signing shenanigans and whatnot.
Yeah, Linux losing native ports is valve’s own fault. You put in all the work for free, people expect you to continue putting in the work for free. Apple’s GPTK is years behind, but the same thing will happen with that. Fewer Mac ports, greater work put into the GPTK to make up for it.
Yeah I was literally playing System Shock on Linux just a couple hours ago with maybe only a couple more hitches than in my windows install
Anyways we have proton
This is the best summary I could come up with:
The System Shock remake from Nightdive Studios was originally funded on Kickstarter, and after delays it was eventually released on May 30th, 2023 but two platforms have been missing - Linux and macOS.
Nightdive were pretty silent on both platforms for a long time, especially after they ended up having a lot of issues actually making the game, at one point they entirely paused development on it.
Unfortunately no, plans for MacOS and Linux releases of System Shock have been shelved.
macOS is not exactly surprising, Apple are notorious for making things more and more difficult for developers.
On the Linux side, it’s also not overly surprising given that we have Proton now which enables the game to run with a tick of box on Steam.
I even showed it previously running really nicely on Steam Deck with Proton using the demo.
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