- cross-posted to:
- cities_skylines
- paradoxgames
- cross-posted to:
- cities_skylines
- paradoxgames
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I must say that between Cities Skylines and the last Sim City, I preferred the later because it had several of the expanding service facilities functionality built in right from the start.
I‘m excited to see where SC2 goes with it.
Everything I have seen has indicated more complexity. As long as it all fits together well to actually make running a city a challenge then that’s a good thing.
It will need some well balanced difficulty levels to support new players and those that just want to make a pretty city though.