• GeekFTW
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    246 months ago

    Paradox’s Sim game was the least I was looking forward to of the upcoming Sims spiritual successors, ya know, cause it’s Paradox

    …but still, fuck.

      • GeekFTW
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        96 months ago

        Been a bit but I think the one I was more hyped for was Paralives (which you’d expect to be the one from paradox given the name lmao)

        • @brucethemoose
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          76 months ago

          Paralives

          That would have been a marketing nightmare lol

      • e-five
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        46 months ago

        I played some Tiny Life recently. I liked it, but it is a bit simple, and the bigger issue I had with it is just that there isn’t much to it, especially to build. There’s like two counters, two fridges, one shower… from my perspective it really needs an artist to just go ham and make tons of options so there’s stuff to actually decorate with, even if stats are the same.

        • Carighan Maconar
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          26 months ago

          Yeah but that game is either (depending on how you view early access) woefully unfinished and shat out in such an incomplete state, or not released yet and possibly years away from release.

    • @[email protected]
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      36 months ago

      I’d agree with you about Paradox having too many DLCs, but you don’t have the Montagge Agrees With You DLC

      • GeekFTW
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        26 months ago

        Only one I’d give Paradox any money for at this point! lmao

  • @Geek_King
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    166 months ago

    That’s a tough decision to make, especially in today’s gaming marketing, but I applaud them for stepping back and recognizing what they had wasn’t good enough to sell. Blizzard made that decisions years ago with Starcraft Ghost, the Blizzard of today wouldn’t make that same call any more.

  • @[email protected]
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    96 months ago

    I only watched the announcement trailer and I remember thinking how incredibly bad it looked. Their artstyle was simply… off somehow

    • Cethin
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      86 months ago

      The art style was “what if we target the uncanny valley specifically?” It was the strangest thing that seemed to target realism but without the technology that actually makes it look reasonable. I didn’t really care about what it looked like though. Just having some game competing with Maxis would have been nice. Cities: Skylines brought the city builder out of the pit it had been festering in with no competition. I was hoping this would do the same. Hopefully the other projects can do that still.