• @BroBot9000
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    61 month ago

    I love it because it’s so standalone and polished to perfection.

    Sometimes you just capture lightning in a bottle and it’s better to appreciate it instead of trying to recreate the magic and get milked to death.

      • @BroBot9000
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        31 month ago

        Thanks!

        I really like Sekiro and would love to see more original and risky ideas made into games by passionate devs.

        I can also highly recommend Hi-Fi Rush.

        • The Picard ManeuverOP
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          1 month ago

          You know, I’ve heard that Hi-Fi Rush is supposed to be good. Maybe I should check if it’s in the summer sale…

          (Edit: ugh, the sale’s over)

          • @BroBot9000
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            31 month ago

            It’s great if you like the spectacle fighter gameplay of Devil May Cry.

            It goes on sales regularly, I just hate giving money to M$ right after they closed the devs down.

  • Firestorm DruidM
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    41 month ago

    DLC or an entirely different story, separated from the happenings of Sekiro, with Tomoe would be amazing

    • @A_Very_Big_Fan
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      31 month ago

      Hell, I’ll take any story-focused game with similar mechanics

    • The Picard ManeuverOP
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      21 month ago

      Yes! It’s my absolute favorite FromSoft game, and I was so sad when we didn’t get dlc.

      • Firestorm DruidM
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        31 month ago

        It’s probably right around the corner - just like Bloodborne 2 🤡👀

  • @[email protected]
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    31 month ago

    I think I played through this game 10 times. Let’s hope they go back to something more focused and and fresh like Sekiro now that Elden Ring is done.

    • The Picard ManeuverOP
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      11 month ago

      I’m probably around 10 too. I love Elden Ring, but I also hope they’ll take a break from making a vast, open world game and do something more linear and focused next.

      • @BroBot9000
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        21 month ago

        Totally agree. They took the nice yummy Nutella that is the gameplay and spread it so damn thin with Elden Ring.

        It really feels artificially padded and so unfocused.

        You really lose complete control over a games pacing when you make it open world.

  • @[email protected]
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    21 month ago

    I figure we will never have a sekiro 2, but we will probably have a spiritual successor, like what elden ring is to the dark souls trilogy

  • @[email protected]
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    21 month ago

    I may be in the minority, but I really wanna know how the story of the Return ending continues. I want a sequel, at least story-wise.

    Maybe break away gameplay-wise: No more Kuro means no Immortal Oath. No more resurrection, using save points instead. No more Mortal Blade either, of course.
    I’m not sure what else you could switch up, but I’d like to keep the core gameplay of Deflect and Counter.

    Perhaps more/different (and more useful) combat arts to incentivise involving it in your gameplay. Imagine if the first swipe of Ashina Cross could double as a deflect, which turns the second into a particularly nasty counter - narrow window, higher risk, higher reward. The enemies outside Ashina are tougher, so Wolf needs to use stronger abilities as well, which lines up with his own skill improving further.

    I’m rambling at this point, but I mostly feel like combat arts aside from Mortal Draw and Dragon Flash for certain enemies are generally weak and I think that’s a shame.

      • @[email protected]
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        31 month ago

        On one hand, I’m worried trying something new will create Darksouls II II and alienate people who said “why change, the old one was peak”. On the other, the old one was peak, and trying to just do that again risks it getting stale.

        For all my dissatisfaction with DS3, I like the Weapon Arts idea, and the move of combining different spells and weapon arts into a single pool. I’d wish that pool was bigger, but that’s beside the point. What I’m trying to say is that it added more options and I like that.

        So ideally, they’d keep the overall pacing similar, but give both the enemies and the player more tools.

        And for the love of god, don’t change the healing or the fact that enemies will exploit thoughtless “undo mistake” button mashing. I liked having to treat healing like any other action: fit it into the rhythm of the fight, wait for an opening instead of just running away and yelling “Timeout!” like a soccer player losing a duel, taking a dive and asking for a free kick.

        • The Picard ManeuverOP
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          11 month ago

          I worry that we won’t ever get more Sekiro, because they wouldn’t want to deal with alienating people by changing it too much or not enough, like you said.

          I just have to hope we’ll get something similar.

          • @[email protected]
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            31 month ago

            Man, people can be difficult to deal with. Ah well, in the meantime, I’ll go start another playthrough.