• IIImpactOPM
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    326 days ago

    New Hero – Juno

    New Core Game Mode - Clash

    New Clash Map - Throne Of Anubis

    Hero Mastery Updates

    • Hero Mastery Courses for Pharah and Zarya have been added.

    General Updates

    • Avoid As Teammate
    • Avoid List has been updated
    • Wave Respawn
    • Shop Updates - try out all skins in the practice range
    • Competitive Play Updates - Mid-Year Rank (soft) Reset

    Hero Updates

    Tank

    D.Va

    Defense Matrix

    • Maximum duration reduced from 3.5 to 3 seconds.

     

    Orisa

    Energy Javelin

    • Impact damage increased from 60 to 80.

     

    Zarya

    Particle Cannon

    • Secondary fire minimum damage increased from 47 to 55.
    • Secondary fire maximum damage increased from 95 to 110.

     


    Damage

    Echo

    Base health reduced from 250 to 225.

     

    Hanzo

    • Base health reduced from 250 to 225.

     

    Junkrat

    Frag Launcher

    • Projectile size is now reduced by half after the second ricochet.
    • Projectiles preserve slightly more velocity on ricochet.

     

    Sojourn

    Railgun

    • Primary fire weapon spread reduced from 2 to 1.6 degrees.
    • Critical hits now grant 10 energy.
    • Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.

     

    Sombra

    Base health reduced from 250 to 225.

    Virus

    Impact damage increased from 25 to 35.

    Stealth

    Bonus movement speed increased from 45 to 60%.

     

    Torbjörn

    Developer Comment: This shift in armor health for Torbjorn is to increase survivability against the heroes which are most affected by armor’s damage reduction, such as Tracer.

    • Base health reduced from 250 to 225.
    • Base armor increased from 50 to 75.

     


    Support

    Illari

    Solar Rifle

    • Maximum ammo reduced from 16 to 14.

    Captive Sun

    Projectile environment collision size reduced from 0.15 to 0 meters.

     

    Juno

    • Juno has been added to the lineup.
    • Juno is now eligible for Competitive Play.
    • Base health reduced from 250 to 225.

    Mediblaster

    • Burst projectile volley rate of fire reduced from 34 to 28 shots per second.

    Pulsar Torpedoes

    • Damage and Healing impact increased from 75 to 85.
    • Heal-over-time reduced from 60 to 50 health.

    Hyper Ring

    • Deploy range increased by 3.5 meters.
    • Cooldown reduced from 16 to 14 seconds.

    Orbital Ray

    • Beam travel speed increased from 1.9 to 2.25 meters per second.

     

    Kiriko

    Base health reduced from 250 to 225.

    Kunai

    • Critical multiplier reduced from 2.5 to 2x.
    • Damage increased from 45 to 60.
    • Recovery time increased from 0.5 to 0.55 seconds.

     

    Lifeweaver

    Healing Blossom

    • Healing progress can now charge passively at a reduced rate.
    • No longer reduces movement speed when holding a full charge.

    Petal Platform

    • Duration only counts down while the platform is raised.
    • Platform now resets if no one is standing on it for 2 seconds.
    • Duration increased from 10 to 12 seconds.
    • Health reduced from 400 to 300.

    Rejuvenating Dash

    • Healing reduced from 60 to 45.

     

    Mercy

    • Base health reduced from 250 to 225.

    Caduceus Staff

    • Primary fire healing increased from 55 to 60 health per second.
    • Secondary fire damage boost increased from 25% to 30%.

     

    Moira

    • Base health reduced from 250 to 225.

    Biotic Grasp

    • Secondary fire damage increased from 60 to 65 damage per second.

     

    Lúcio

    • Base health reduced from 250 to 225.

    Sonic Amplifier

    Primary fire damage increased from 18 to 22.


    Hero Quality of Life Updates

    Support

    Juno

    Mediblaster

    • The weapon model visuals and firing sounds were updated to indicate when the weapon is at low ammo.
    • The heal sounds that play locally to the Juno player were updated to be more noticeable when healing allies closer to full health.

    Pulsar Torpedoes

    • The cooldown when the ability is canceled after no successful lock-ons has been reduced from 5 seconds to 2 seconds.
    • Line of Sight checks were improved to better find targets with hitboxes in view.
    • Added range forgiveness of an extra 5 meters on current targets that might move beyond the max 40 meters range.
    • The local cancel sound was increased in volume to be more noticeable for the Juno player.
    • The ally and enemy impact sounds were updated to be more noticeable for the Juno player.
    • Healing torpedoes have new impact visuals when hitting enemy barriers and when clipping near walls.

    Glide Boost

    • Now adjusts Juno better when she hits level architecture such as doorways.

    Hyper Ring

    • Juno players will now hear the initial Hyper Ring apply sound when entering their own ring for the first time.
    • The sound when re-entering the Hyper Ring was updated to be more noticeable.

    Orbital Ray

    • The Ultimate enemy voice line was updated in tone to better contrast the ally version.
    • The enemy version of the ray’s start sound was updated to be more noticeable.

     


    Map Updates

    Flashpoint

    • Passing through the spawn door barrier of your own spawn will apply a temporary speed boost to get to the capture point faster.
    • The speed boost is removed when taking or dealing damage.
    • The speed boost is applied by both the default and forward spawns.
    • The speed boost counts toward the existing movement speed bonus cap of 75%.

    Push

    • The Push bot collision has been updated so players cannot contest from certain high ground positions.

     

    General map & Mode updates

    • Updates to our map recency system to increase the frequency of new maps and modes at the start of each season.
    • Capture point outlines can now be seen through walls on Clash and Flashpoint when the capture point is unlocked.
    • Lighting scenarios are now randomized in Quick Play and Competitive Game Mode.
    • @bran_buckler
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      326 days ago

      I’m not looking forward to facing that Sombra buff. She has already seemed a bit overpowered in the mid ranks on console more recently, so I was hoping for a nerf.