• @NoXPhasma
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      616 days ago

      I’m pretty sure vkd3d-proton does not rebase from vkd3d.

      • @[email protected]
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        116 days ago

        Maybe not, but doesn’t really answer my question what this would be used for.

        I’m not hating, just interested; my last knowledge was that if you wanted to play Direct3D 12 games, you’d need the proton fork. But I don’t know many other things Direct3D is used for, so…

        • @NoXPhasma
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          16 days ago

          The ultimate goal of the WIneHQ team is to have their own fully DX12 implementation. The reason why vkd3d-proton exists is that Valve didn’t want to wait for it to mature and AFAIK they did have differences in what should be included in vkd3d. Which is why they don’t work on the same project.

    • @False
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      216 days ago

      Doesn’t it do dx12 translation?

      • @[email protected]
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        116 days ago

        Yeah but to my knowledge only limited, when I tried it back then, D2R wouldn’t run with it, you’d need vkd3d-proton.