- cross-posted to:
- overwatch
- cross-posted to:
- overwatch
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Overwatch 2 x World of Warcraft
Join the celebration as Overwatch and World of Warcraft unite the realms for a legendary crossover event! From September 17-30, dive into glory with Sylvanas Windrunner Widowmaker, Lich King Reinhardt, Thrall Zenyatta, and Diamond Magni Torbjorn Legendary skins - complete with iconic voice lines, emotes, and Plays of the Game inspired by WoW. Play now to unlock up to 8 free rewards and experience the magic!
General Updates
- Role Queue Mystery Heroes
Competitive Updates
- Competitive Drives
HERO UPDATES
GENERAL
- Armor flat damage reduction decreased from 10 to 7 per impact.
TANK
Tank Role Passive
• Knockback resistance reduced from 40% to 25%.
D.Va
- Mech armor health reduced from 375 to 325.
- Mech base health increased from 200 to 225.
Orisa
Fortify
- Movement speed penalty reduced from 20% to 10%.
Roadhog
Take a Breather
- Resource regeneration rate increased from 8 to 10 per second.
Sigma
Hyperspheres
- Impact damage reduced from 25 to 15.
- Explosion damage increased from 30 to 40.
- No longer deals damage to self.
DAMAGE
Bastion
Configuration: Assault
- Spread reduced from 2.2 to 2 degrees.
Configuration: Artillery
- Ultimate cost reduced 12%.
Cassidy
Flashbang
- Hinder duration reduced from 1.2 to 0.9 seconds.
- Explosion damage increased from 45 to 75.
Deadeye
- Ultimate cost reduced 10%.
Hanzo
Storm Bow
- Normal arrows are no longer affected by global projectile size increases.
- Maximum damage increased from 120 to 125.
- Time to fully charge increased from 0.72 to 0.87 seconds.
Venture
Explorer’s Resolve
- Shield health gained per ability reduced from 40 to 30.
SUPPORT
Moira
Coalescence
- Damage per second increased from 70 to 85.
Lifeweaver
Thorn Volley
- Maximum ammo increased from 80 to 100.
Zenyatta
Destruction Orb
- Damage increased from 48 to 50.
Orb of Discord
- Cooldown per target reduced from 7 to 6 seconds.
Map Updates
CLASH
- Fast Respawn after a point has been captured has been removed from Clash. We’ll be looking to implement an alternate version of it for Clash in the future.
- Respawn times for defenders get reduced by 2 seconds for each segment the attackers secure in the final capture zone.
FLASHPOINT
- The initial boost of speed heroes receive when leaving the spawn has been increased in duration from 1 second to 2 seconds.
- Increased maximum potential duration of the speed boost effect from 5 to 6 seconds.