• @[email protected]
    link
    fedilink
    English
    95 months ago

    TLDR:

    • New Media Foundation backend using FFMpeg.
    • Initial support for network sessions in DirectPlay.
    • New Desktop Control Panel applet.
    • Various bug fixes.
    • @[email protected]
      link
      fedilink
      85 months ago

      The first improvement (Media Foundation by FFMPEG) could be significant. Currently, VALVe generates large shaders to re-render those Media Foundation videos into other free codecs. These shaders can be several gigabytes in size for some games with lengthy videos. With FFMPEG, those videos could be played without being re-encoded as shaders.

      • @[email protected]
        link
        fedilink
        35 months ago

        It isn’t significant. Wine already supports the vast majority of MediaFoundation codecs with GStreamer. This is just an alternative backend that uses FFmpeg instead of GStreamer. GStreamer already has an FFmpeg plugin, so this doesn’t add any new codecs to the table. It seems there’s just a long term plan to move away from GStreamer for whatever reason.

        Wine’s MF support used to be much worse, which is why Valve had to do their workaround shader hack. Not sure what exactly the current status on that is, but I do know things like mf-install or Proton-GE are rarely if ever necessary anymore, even with non-Steam games (which I have plenty of).

        • chameleon
          link
          fedilink
          35 months ago

          Digging into the GitLab & related discussions, the main takeaway I got is that FFmpeg’s API supposedly meshes better with what Wine needs to provide to Windows code, simplifying things overall. GST is pretty heavy on asynchronous/background processing, which is normally something I’d consider good for media, but if the API you’re expected to implement is synchronous then I guess it only adds complexity.