There’s still quite a ways to go, but I’ve already made some notable in-development improvements to the new mining quest area:

  • Gold ore is more clustered, and the quantity is guaranteed.
  • Level shape is more random-seeming, but more consistent under the hood.
  • Room shapes still need a little work though, very open at the moment.

It feels a bit empty now though doesn’t it? Time to add some enemies and hazards!

  • @MrRedstoner
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    1 year ago

    Level shape is more random-seeming, but more consistent under the hood.

    Love this