“The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.”

  • rubikcuber
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    102 months ago

    Erm. Perhaps with $700 million revenue they could afford to buy some optimisation experience?

    • @paultimate14
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      172 months ago

      The Series X|S combined has sold less than half the units of the PS5. I can’t find sales numbers on the X vs S, but it seems like a lot of studios have determined it’s just not really profitable to do that level of optimisation unless you can also squeeze the game onto Switch, which does not have as much overlap in demographics as the Xbox and PlayStation do.

      The article cites Larian having similar issues with Baldur’s Gate 3 and Remedy with Alan Wake 2. This isn’t just one shitty lazy dev studio- this is Microsoft forcing hard decisions on devs by insisting on walking the Series S like they’re in Weekend at Bernie’s.

      • @jordanlundOP
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        82 months ago

        The Series S is so underpowered it can’t run backwards compatible games enhanced for the Xbox One X, it can only run standard Xbox One/Xbox One S games.

        Let that sink in for a minute… the last gen Xbox One X is more capable than the Xbox Series S.

      • @[email protected]
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        -32 months ago

        MS has sold more S than X, according to a quick google. Not sure why you’d want to port a game to Xbox Series X without making the game playable on S.

        • Ulrich
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          12 months ago

          They explained why in the comment you replied to.

          • @[email protected]
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            -12 months ago

            That’s not a financial decision. That’s just them lacking technical expertise. And let’s be real - the S is not some kind of potato. It’s perfectly capable. You need ever so slightly less detailed 3D models and textures than on the X but I don’t remember this being a huge issue during the PS4 generation.

            • Ulrich
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              32 months ago

              the S is not some kind of potato. It’s perfectly capable

              It’s not. That’s what the OP and the comment you replied to were trying to tell you.

    • @rishado
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      22 months ago

      It’s a ton of work for a tiny bit of revenue, why bother. I’m sure they’re just fine where they’re at. I’m not coming to Microsoft’s defense here whatsoever. The burden of affordability should not be thrown onto game devs

    • Ulrich
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      12 months ago

      You can’t buy your way past low-end hardware.

      • @dyc3
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        2 months ago

        No, but you can hire for it. This is 100% skill issue.

  • Ulrich
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    2 months ago

    MS just needs to release a gaming OS. Just stop making XBOX hardware and make XBOX an operating system that can be installed on any PC. Like SteamOS.

    We have Windows Pro, Windows Home, LTSC, etc. Why not Windows Gaming (XBOX)?

    • @CainTheLongshot
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      42 months ago

      I have been saying for a few years now that i think Microsoft is getting out of console hardware, and pushing cloud gaming and Game Pass to the switch and PlayStation marketplaces.

      We’re already seeing game pass on certain Samsung smart TVs, all you need is a Bluetooth controller, which means the mobile phone market is right around the corner.

    • @paultimate14
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      12 months ago

      Is it too late for that?

      I don’t think a ton of people would care enough in the first place, and those that do would probably prefer SetamOS or PopOS or something else that isn’t affiliated with Microsoft.

      • Ulrich
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        12 months ago

        Is it too late for that?

        Why would it be?

        those that do would probably prefer SetamOS…or something else that isn’t affiliated with Microsoft.

        For whatever reason, millions of people obviously still prefer XBOX, in addition to or in place of, PC, Sony, Nintendo, etc. All this does is give those people more options.

        or PopOS

        PopOS does not deliver the console experience that I’m referring to.

        • @[email protected]
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          02 months ago

          Not having lots of SKUs and a user-managed OS is kinda what the console experience is about. Steam OS does not deliver a console experience. Steam Deck kinda does (except not really), but Steam OS is just a part of that.

          • Ulrich
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            12 months ago

            Not having lots of SKUs and a user-managed OS is kinda what the console experience is about.

            I dunno what a “user managed OS” means. There’s no reason MS couldn’t port the exact same experience, considering current and past XBOXes are both built on x86.

            As far as SKUs, I agree, but that’s only part of the console experience. The rest of it is a controller-first interface and streamlined processing. The various SKUs is also what attracts so many people to PC gaming, and in case you haven’t noticed, it is an incredibly quickly-growing segment.

        • @paultimate14
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          -12 months ago

          I guess I’m confused about what you’re proposing then. Why would anyone - consumers, Microsoft, or Nintendo/Sony - want an Xbox operating system on a non-Xbox console?

          • Ulrich
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            -12 months ago

            I’m gonna refer you back to the original post.