• MikeM
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    34 days ago

    I really think the issue I have with Vehicles is that they can be crewed at instant speed. That holds up every single turn and step of the game for that action. I would have preferred crew being a sorcery speed action. Something you can only do on your turn makes more sense to me and it solves that problem.

    • @MysticKetchupOP
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      44 days ago

      That would eliminate being able to block with vehicles though. I think limiting it to the combat step would at least reduce the amount it occurs

      • MikeM
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        34 days ago

        I think that’s okay tho, but you could also have the Vehicle stay a creature until the following turn. Like you crew it on your turn, and it stays a creature until your next turn.

        • LovesTha🦒
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          34 days ago

          @mike @MysticKetchup That would also reduce their fringe upsides of being immune to sorcery speed removal when they are exclusively used to attack.

          Probably a net boon, but it would have been counter intuitive, most effects wear off this turn, not at the start of your next turn.