Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory

  • @Gradually_Adjusting
    link
    English
    191 day ago

    Another innovation protected by capitalism. Thank god I’ll be nearly fifty before video game enemies are allowed to hate me for being a mass murderer.

    OHHHH SAY CAN YOU SEEEEEEE

    • @[email protected]
      link
      fedilink
      141 day ago

      If you get killed by a particular enemy in a level, the next time you retry the level that enemy will be leveled up some.

      It turns “oh this part is hard for me” into “JFCWTF?!” which is good for people who like to be frustrated and hate themselves, and also can make it feel like there’s more story development instead of replaying exactly the same level again and again

      • @[email protected]
        link
        fedilink
        517 hours ago

        Thanks for the reply.

        This seems like a great way to ensure that the player can’t beat the level. I assume there’s a maximum difficulty where the enemy is still possible to beat?

        Also, when does the boosted difficulty reset for the level? After beating it? I am not a fan of frustrating games, so I can’t even imagine playing a game like this without just quitting.

        • @AlexanderTheDead
          link
          119 minutes ago

          Nah, that person is just REALLY bad at video games and salty.

          First off, there aren’t really “levels”. It’s an open world with missions.

          The enemies that get stronger gain specific abilities that prevent you from taking them out with specific strategies (some are immune to stealth, some are immune to archery, etc).

          Each nemesis enemy also has specific weaknesses that can be learned about before going into combat.

        • @[email protected]
          link
          fedilink
          917 hours ago

          It’s not always positive.

          Sometimes you could fight an enemy and set them on fire and they ran away in fear. Now they’re terrified of you, and fire.

          Sometimes you could lose to an enemy but wound them heavily so now they hate you, they’re missing an arm but have a axe there.

          They’re stronger in some ways and weaker in others. The most important thing is they’re different.

          It added a layer of growth and made it so you couldn’t just “learn the dodges” but instead had to actually grow too.

  • @glimse
    link
    51 day ago

    It was a very cool system. I’m not all that into LOTR but my friend encouraged me to try it and I had a lot of fun.

    A nemesis system would be great in a LOT of games

  • THCDenton
    link
    11 day ago

    Monolith was one of the greatest studios of all time. Fuck WB. I’ll never pay a cent to them again.