• @NOT_RICK
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    131 day ago

    Following the release of Shadow of War, Monolith wasn’t interested in developing another Middle-Earth game and went on to develop a new IP codenamed Legacy. However, WB Games wasn’t and still isn’t interested in developing new IP and wants its studios to concentrate on making games around already established IP

    Shocking.

  • @[email protected]
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    1 day ago

    The Nemesis System within the Wonder Woman game was the reverse of what is in the Middle-Earth games. Instead of enemies being empowered, Wonder Woman would befriend NPCs.

    Damn, as someone who likes a good, getting cats out of trees, talking to the goblins that took over your house, NPC helping time, this bums me out.

    • @CluckN
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      21 day ago

      Friendisis system doesn’t have a good ring to it.

  • str82L
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    31 day ago

    Not just about money, also about a bunch of other questionable decisions.

  • tiredofsametab
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    123 hours ago

    When I was a teen and got Blood 2, I was already interested in game development (I was thinking of DigiPen with hopes of working for Nintendo, but that didn’t work out financially). I emailed them if I could take a tour to see a game studio since I was interested in it as my career. I got a reply from them (someone named Bob, I think? I don’t have access to that email anymore), and they thanked me for my interest but politely let me down citing secrets and proprietary stuff.

    I just looked at their website and I think Blood 2 was the only game I played on their engines. Maybe a demo of FEAR at some point, but I don’t think so.

    • @redhorsejacket
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      14 hours ago

      You’re doing yourself a disservice if Blood 2 is the only Monolith game youve played. No One Lives Forever, AVP2, and FEAR are all really well done pre-CoD4 shooters.