- cross-posted to:
- playstation
- cross-posted to:
- playstation
Following the release of Shadow of War, Monolith wasn’t interested in developing another Middle-Earth game and went on to develop a new IP codenamed Legacy. However, WB Games wasn’t and still isn’t interested in developing new IP and wants its studios to concentrate on making games around already established IP
Shocking.
The Nemesis System within the Wonder Woman game was the reverse of what is in the Middle-Earth games. Instead of enemies being empowered, Wonder Woman would befriend NPCs.
Damn, as someone who likes a good, getting cats out of trees, talking to the goblins that took over your house, NPC helping time, this bums me out.
Yeah honestly this would be really at home in a Spider-Man game imho
Friendisis system doesn’t have a good ring to it.
Not just about money, also about a bunch of other questionable decisions.
When I was a teen and got Blood 2, I was already interested in game development (I was thinking of DigiPen with hopes of working for Nintendo, but that didn’t work out financially). I emailed them if I could take a tour to see a game studio since I was interested in it as my career. I got a reply from them (someone named Bob, I think? I don’t have access to that email anymore), and they thanked me for my interest but politely let me down citing secrets and proprietary stuff.
I just looked at their website and I think Blood 2 was the only game I played on their engines. Maybe a demo of FEAR at some point, but I don’t think so.
You’re doing yourself a disservice if Blood 2 is the only Monolith game youve played. No One Lives Forever, AVP2, and FEAR are all really well done pre-CoD4 shooters.