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Pretty sweet! I was wondering how it doesn’t get tangled, looks like the rope can pass through itself (can’t make knots either). But, that would likely be more detrimental to gameplay than fun. Nobody likes tangled ropes.
In my little bit of game dev experience, I bet they have a sort of threshold where if too many points are too close together, it pushes apart, then again this is high level vector physics so, grain of salt