Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
I don’t know, you may as well say the same thing about the Switch and every port it gets. The S has its strengths and shockingly few weaknesses given those strengths.
The switch is a handheld and the ports it gets are for that reason. It wouldn’t have sold enough to get basically anything third party if it was the same device without portability (see BOTW as a system seller when it literally already existed), and it still doesn’t really get that many current gen demanding ports.
The fact that there’s a worse Xbox you’re required to support when the Xbox already lacks some of the asset loading tricks of the PS5 and has less units sold on top of it isn’t something developers can just ignore. BG3 really isn’t all that demanding for a next gen open world game, and compromising your vision to force it onto a worse console isn’t something people want to do.
The Xbox Series S is a cheap lower-resolution Xbox, and the ports it gets are for that reason. The parity scales well for most games and reduces consumer confusion.
BG3 really isn’t all that demanding for a next gen open world game
Most games these days, regrettably, don’t bother with split-screen multiplayer, and definitely not with the worst-case scenarios of how far apart the two players can be in that world, which is their hurdle right now.
Parity here isn’t on a scale. It’s a binary trait. Either they are the same or one is worse than the other. The shitty XBOX does not have CPU parity with the real one, and it’s a serious limitation that effectively means that the “good” Xbox also has that worse CPU in terms of game design. It will obviously still get some games, but it’s losing games that it would otherwise get because it has nothing in common with a next gen system.
Split screen being the specific thing that BG3 is struggling to do isn’t the point. It’s merely a symptom. For a next gen open world game, split screen BG3 is still not that demanding. The fact that all the real action is turn based makes it far easier to make run than a similarly dense real time game with real time physics demands, and the fact that the Xbox S can’t handle it is a very strong example that it’s a piece of shit.
Microsoft wouldn’t have nearly the install base without the Series S, and developers can either target that platform or not, just like the Switch, because people bought it for its own strengths. If they want to scale their games up to a spec such that it runs on PlayStation but not Xbox, they’re welcome to, but they lose access to a large pool of customers, like those who can stomach paying $300 for a console but not $500. There are plenty of other next gen open world games that work on Xbox.
Also, your analysis on how it should perform isn’t really based in reality. We can go to interviews where the Swen Vincke calls out the way their game does split-screen specifically. And besides, at this point, Xbox engineers are involved, and BG3 will run on Xbox, though likely just next year.
It has no strengths, and the install base is shit.
The switch only gets away with being a last gen console because it’s a handheld. The Series S has all the performance benefits of a last gen console with the install base of one that released 5 minutes ago.
There is no “the way they do split screen”. BG3 while running split screen is not a game that should make a current gen console struggle in any way. It makes the S struggle because it’s not a current gen worth of hardware.
$300, access to Game Pass, and playing nearly every new game that comes out for far cheaper are its strengths.
There is no “the way they do split screen”.
This is just a strange argument to make in the face of interviews and contradictory evidence of other modern games running on the Series S.
Its not the CPU that is the issue anyway. Its the memory both size and bandwidth. Microsoft addressed the size somewhat by making some more RAM available but that doesn’t address the bandwidth. The issue is developers are hitting limits in shifting assets around as compared to the X. Its why you see significant texture differences and skipped RT in titles.
I don’t have a crystal ball for how it will play out in the second half of the generation but you would have to think it is more likely to become a bigger issue than not. Its also imho another reason why there won’t be a Pro series console. More likely they sunset the generation faster instead and just go with a whole new generation that trumps the PS5 pro. Because at least they know that the existence of a PS5 pro extends out the Sony generation enough to give them a window to do this. Or, and this would be a massive shame, this is the last Xbox hardware generation. I don’t think its likely but maybe enough generations of trailing marketshare means the bean counters give up on that aspect of it.
This is why I refused to buy a Series S. It already needs to be replaced. With the Xbox One, you could buy the console and then in a few years they would release a more powerful one that played high end game better. I don’t know why they didn’t stick to that route.
The Series S sold them tons of units for a cheap console that plays the same games almost as well for half the price. It’s done well for them, and plenty of people are okay losing 4K for that price and access to Game Pass. Supply constraints around the pandemic notwithstanding, I figured that their original “beyond generations” plan was to have a new console every couple of years much like a smart phone, so maybe the S was never meant to last very long either.
It played the same games(although not the same. Looks for reviews of Cyberpunk on the Series X compared to the series S) but it’s becoming harder and harder to do, as per the article. Sure it sold them a lot of units when it came out, but if people can’t play the games they want on an Xbox because it’s going to release 6 months later than PlayStation, how long will those sales hold up?
As long as the PS5 is twice as expensive, I’d imagine they don’t change a whole lot, but also, both of those companies are looking at replacing the hardware they’ve got at whatever that appropriate time might be, as we both expected logically and found out from court documents. The ordinary trajectory of parts getting cheaper over time didn’t necessarily happen, and Sony at least is looking at doing a “Pro”-esque version of their console, which means we’re either getting a new set of half-step consoles or Microsoft will finally do their beyond generations shenanigans, whatever they are. At the end of the day, Microsoft basically only cares about Game Pass, and articles like this one just want to stoke console war nonsense.
BG3 is one of my favorite games, but there is nothing technologically groundbreaking about it. As hardware improves, studios often prefer to use the new leeway to neglect optimization, which is a nightmare scenario for consumers who are forced to upgrade endlessly for no reason. It’s understandable that smaller studios may need to make that sacrifice, but there should be SOME penalty for it or it will get out of hand. The series S parity requirements provides some small penalization that I hope continues for generations to come.
I guarantee you it may not be graphically groundbreaking, but there will be some engine technology stuff for handling the world state that likely are.