did a little more work on these yesterday and got to where I have something printable! I re-did the assets at 600dpi and adjusted the card shape to the standard 5:7 ratio used by bicycle and M:tG, so I can use standard card sleeves and card boxes for prototyping. I even wrote a script that puts all the layers in place, so I can switch to a slimmer 4:7 business card ratio later and not have to do all that boring copy and pasting again.
I played a round of 64-card Klondike just to get a feel for it, and it does take a little adjusting at first, I had to un-learn the A = 1 symbology, since in hexadecimal, A = 10. It's also interesting having black and white duals of the same 'suit', so when sorting I have to mentally think "light x" and "dark x" instead of just a symbol on its own. that'll be more worth it when I introduce triangles and squares later (I didn't feel like cutting another 64 cards out).
the laser printer wasn't super happy about printing so many solid black sheets; some of them are a bit smudged. that's fine tho, once I'm satisfied with this deck I'll send it to a professional card printer who can handle that. honestly the only thing I'm still not convinced about is the "pips" in the corner of the cards; do you think it would make more sense to just use a digit there? the main advantage of using pips to denote 0-9 is that it means the 0 gets to be mostly blank, a proper 'null'.
https://github.com/klaymu/cards-0x7f [https://github.com/klaymu/cards-0x7f]