• SaltySalamander
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      121 year ago

      You already have a Trek flavored version of Stellaris. It’s called New Horizons and it’s been around for nearly as long as Stellaris itself has.

      • Kaldo
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        51 year ago

        Tbf mods always feel like they are just hacking and jury-rigging existing mechanics to fit a new theme (which they, well, are). If we can get proper support for ST-specific things like the neutral zone, warp drive-based maps rather than hyperlanes, larger focus on exploration or random anomalies, it could be interesting. It wont replace stellaris for me but it I can see ST fans preferring it over a (possibly janky) mod implementation… but this is all assuming the official conversion is not just as janky and limited by the old engine ofc.

        • Gloomy
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          51 year ago

          New Horizon is realy well made though.

    • Value SubtractedOPM
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      51 year ago

      It’s actually been a pretty good year for non-mobile Star Trek games, between this, Resurgence, and the Prodigy game, all while STO lumbers on.

  • @HWK_290
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    91 year ago

    I’m sorry, based on the video this looks - - in the words used to describe Cones of Dunshire - - punishingly intricate

    • @[email protected]
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      11 year ago

      Have you never heard of Paradox games before? They are indeed very intricate, though great games once you learn them.

  • sj_zero
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    11 year ago

    I dunno. I don’t really feel like the character of Star Trek fits within the typical combat game template.

    The whole point of the franchise is exploration, finding out what’s out there, and expanding the realm of the possible. If I’m in charge of a Starfleet starship, I fully expect some number of my encounters to be techtech’d away or for many of the challenges to be moral rather than tactical.

    The enterprise no bloody a b c or d was in constant peril, but the enterprise d was only very rarely in a situation they couldn’t shoot their way out of.

    • @[email protected]
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      111 year ago

      That’s the whole point of 4X games, you don’t have to win militarily. However your opponents may not have your same aversion to it, so you do need to defend yourself. Just like the federation in the show really.

    • R0cket_M00se
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      61 year ago

      Literally in every series except Voyager the Federation is in a hot war with some foreign power and the “Remember when we were just explorers?” Lines are usually tongue in cheek, with the full understanding that exploration was only ever a small part of Starfleet/Federation operations, while they spent far more time dealing with rogue factions and warring with other species.

      • @[email protected]
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        21 year ago

        agreed, the Enterprise always stops the warp engine in front of another ship’s debris. Ton of stories about manouvers with pilot names, tons of situations where the ship weapons doesn’t work so they have to resort to diplomacy, and we’ve always looked at this world from the perspective of one ship. I’m pretty sure the rest of the captains are more Jellico than Picard

        • R0cket_M00se
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          11 year ago

          The admirals all certainly are, though maybe that’s because of survivor bias, they shot first and asked questions later so they survived. Whereas most Picard-like captains and their ships get destroyed because you have to have an excellent crew to overcome what happens when your morality dictates your actions.

    • @[email protected]
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      21 year ago

      Yeah, I do find it weird how many Star Trek games are all ship combat and such. That’s generally the least interesting part of Star Trek stories.