- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
There is a discussion on Hacker News, but feel free to comment here as well.
Post with 41 comments, but everything is bots. Lol.
It’s bots all the way down.
You might want to move to an instance that defederates from instances riddled with bots; I don’t see any of the bot comments in Lemmy.world
It’s just @[email protected] and @[email protected] but the latter one seems to be broken. Not a big deal, just funny.
I already created the summary. You can find it at https://lemmings.world/comment/2028259.
Yeah, @[email protected] was going berserk. I’ve banned it and contacted its author.
Now to clean up this mess *sigh*
This is the best summary I could come up with:
Earlier this week, Unity, makers of a video game engine popular among indie developers, announced that it was making changes to its pricing model.
In addition to charging yearly subscription fees, Unity is planning to implement a pay-per-install pricing scheme, charging developers each time a game is installed on a device once that game has met specific download and revenue thresholds.
Indie developers protested in droves, saying the changes would hurt their already small profit margins while also damaging their trust because the policy shifts were announced with little clarity or warning.
Some have threatened to never use Unity again and are encouraging players to pay for but not download their games to avoid incurring the new fees.
There’s also the infamous clip of Riccitiello talking during a shareholder call about charging Battlefield players a dollar to reload their guns.
There will be programs in place to protect against fraud or malicious activity, and games included in charity bundles will not be subject to fees.
The original article contains 403 words, the summary contains 165 words. Saved 59%. I’m a bot and I’m open source!
This leaves out the actual topic of the article, unfortunately.