• @funnystuff97
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    1 year ago

    HOLY FUCK I AM SO FUCKING HARD

    …small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.

  • @Sylver
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    151 year ago

    Best money I’ve ever spent on a game

    • @Eylrid
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      111 year ago

      Best money I’m ever going to spend on an expansion

    • @[email protected]
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      21 year ago

      Rails are amazing and I don’t even fully utilize them with all the cool logic stuff you can do.

      They get rid of so much clutter when done right.

  • @Eylrid
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    61 year ago

    Between this and the new more flexible curves rail spaghetti is going to be off the chain!

  • @[email protected]
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    41 year ago

    Goddamn, the devs of this game are just so passionate about it and it shows in the game itself, love to see it!

  • @[email protected]
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    11 year ago

    I’m guessing that you will need long-armed robots to un/load cargo from an elevated rail?

    • Kaldo
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      161 year ago

      I think they said you can’t interact with trains on elevated rail at all, un/loading works only on ground level.

      • @ashok36
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        51 year ago

        Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don’t like it as much. I think satisfactory started the trend though.

        • @Acters
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          31 year ago

          Me too, wish it was for making game play easier instead of an arbitrary game play mechanic that forces you to play a certain way. I am happy that factorio is very easily mod able, and you can install mods that expand or remove limits on players.

        • @Acters
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          21 year ago

          Don’t worry there will be a mod

          • @Chailles
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            21 year ago

            And now introducing: Elevated Everything