• Juki
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    5
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    11 months ago

    That sounds interesting, I particularly like the road conditions leading to higher rates of traffic accidents and agents re-routing around them, I can imagine that leading to some really interesting gameplay.

    With that in mind, I’d love a deeper simulation mode where road changes / constructions take time and result in the road closing while there’s active work - having to plan for the excess traffic re-routing could be really compelling.

    Side-note, is the TAA implementation here using camera-only motion vectors? The blurriness on moving objects is pretty extreme (the people crossing the road at 1:17 is a really clear example).

    • @quent1500
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      311 months ago

      the road conditions leading to higher rates of traffic accidents and agents re-routing around them

      For me one of the best thing is cost and intersection complexity ! This will add a real challenge to building an efficient road system and public transport system.

      However I’m a little bit worried about the optimization of this kind of simulation…

    • froggersOPM
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      211 months ago

      Might have been. Or maybe it was just a happy little “accident”.

  • @Famko
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    111 months ago

    I find it somewhat funny that road construction is instant, but maintenance requires a truck to go out and repair the roads. I doubt it will be abusable though.