- cross-posted to:
- games
- cross-posted to:
- games
Performance out of the box was pretty terrible for me. But after a few tweaks the performance is okay. Running 4K with mostly high settings.
On the game side, I think they have a lot of improvements mechanically. I think my biggest gripes come from the lackluster animations and details in the game. For example, every building has a large crane during construction, even tiny suburban homes. The radio loops the same talk-show audio between songs. They need more variety or make just have a cooldown on playing certain clips.
Also there’s a few bugs and weird issues. Some businesses don’t have a road connection (even tho their neighbors do), destroying the building doesn’t fix it. My low income housing complains about rent costs constantly? What was the point of the low income housing.
Still a good game, just half baked.
Specs:
- OS: Fedora 38
- GPU: 6900XT
- CPU: 5900X
The low income housing issue you have isnt a bug. You probably put the low income housing in a spot with too high land value or you have too many low income residents and not enough buildings for them. Either of which drives up the rent.
Yes maybe. It just felt weird cause my entire city was fine with rent except specifically the low income housing. It might be because I placed it next to a college, but isn’t that kind of the point since the game says students want low income housing.
Low income housing is basically a poverty/homelessness backstop. Lower rent than anything else. Completely uneducated or unemployed need it. Nobody else wants to live there, including students. If it has high enough land value that it gets the warning, that likely means that it costs more to live there than in alternatives throughout the city. Which makes it a useless building.
Ive had success with some low income towers shoved into a spot with gaps in service coverage, no parks, high noise, etc.
Pretty sure the tooltip specifically mentions students tho. So it doesn’t seem like it’s working as intended. But ya I’ll just throw them in the shitty parts of town.
We’re aren’t missing that boat, Glinda.
I ran this for the 1st time yesterday with an 3060 that’s only about a year old.
I will grant you I was tired after work so that’s likely a factor.
I changed no settings just fired up the 1st map.
When I zoomed in I got instant motion sickness and had to put it off.
I have vr and never had such an instant reaction to a game
I’ll tinker with it at the weekend to see if I can get it usable but if I can’t I’ll have to abandon it as a new video card is just not an option for the foreseeable.
Edit. Why is auto correct so bad
The default settings are definitely a large contributer there. Once you change a handful, it should be better. Worth mentioning though, there is still a noticable performance drop as the city gets larger, supposedly the biggest drop is early on ie 0 population to 2000 or so, from what I’ve heard.
CityPlannerPlays has a video up for what settings are important to play. Personally I will mention that in the “advanced” settings you can change the AA to “TAA” which should be better than the others, it’s just hidden in the normal menu. I imagine DigitalFoundry will have a in-depth performance/settings video up sometime soonish, but I have no idea for sure.
Edit: if I had working eyes, I would have seen that they put their own suggestions in the steam post as well. Either way, worth checking out CPP for addition info I guess.
I had a tinker through the tutorial last night on medium. Way better but still kinda meh. Best thing I found was the fucking motion blur setting. Seriously why does a city building game need motion blur.
It’s getting there but still a ways off. I’ll look into your suggestions when I have some time thanks
3060 right?
Yep edited.thx
My previous card was an amd 280 I’m sleepy and stuck in a traffic jam
It worked without much stuttering. Hoping I can add back in nicer graphics settings after the next couple patches.