Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.

I enjoyed this part of the announcement:

We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite

I wonder who they could possibly be referencing 🤔

  • @[email protected]
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    181 year ago

    This is so great for people like me who will never ever make any games worth selling 🙃

  • @[email protected]
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    41 year ago

    Funny, I was looking at the gamemaker pricing earlier this week and thinking about how it was absurd to be a subscription

  • Linkyu
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    41 year ago

    Well that was unexpected! I’m glad to see them go back to a one-time fee, that previous switch was basically the final nail in the coffin that cemented my migration to Godot at the time

    • @TeaHandsOPM
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      21 year ago

      Encouraging to see that lessons can still be learned, at least!