• pelya
    link
    English
    281 year ago

    With such a headline, I’m going to believe they have removed usleep(10000) from the frame rendering code.

    • @GustavoM
      link
      English
      61 year ago

      Nah, they reduced its If { else if sequences.

  • @shadoh
    link
    English
    71 year ago

    According to the commit, they enabled loop unrolling? Im not that experienced with reading this stuff, but if I had to guess, I’d say that’d be what did it

  • LiveLM
    link
    fedilink
    English
    5
    edit-2
    1 year ago

    Honestly, the Talos Principle Vulkan implementation feels so broken/underbaked I’m surprised anyone’s testing new drivers with it

    • @Narann
      link
      English
      41 year ago

      Yes, bad use of API shouldn’t be use as reference, but it also increases Valheim (which does not seems to be the best API us ever):

      I can confirm, this also brings Valheim from 45 to 70-80 FPS on my machine (4090M, 7945HX) at 1080p Ultra Settings.

      Commit here.

      They simply added this line op.max_unroll_iterations = 32;, related to NIR shader compilation. Passed to NIR here.

      (I stop here, lost track and interest in further investigation)

  • @merthyr1831
    link
    English
    21 year ago

    Phoronix is going to be flooded with almost identical headlines like this if they make an article every time the (brand-new) NVK Mesa driver gets a commit that improves performance somewhere