Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 3 years ago
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Cake day: June 13th, 2023

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  • Depends a lot on what you do.

    But yeah. It can be a mix of whoring yourself out to google advertising, facebook, instagram, and shudder… tiktok.

    I’ve gotten to know a guy in the same business as me whose been doing it long enough to have the momentum to just sit in his tiny storefront location, and have customers coming in the door by word of mouth, and by just having seen the store at some point years earlier.

    I am so incredibly jealous. But. I’m a little over a year in and I am starting to pick up clients that heard about me from previous clients, and that is happening more and more.






















  • That’s not what I’m saying at all. I’m saying Collaboras implementation is fundamentally unfit for use.

    I used to host a CODE server.

    It ran like shit, because it works by rendering the viewport on the remote system, not the client. Instead you essentially send every input to the server, wait for it to render the change, and then send that back to the client. Collabora is like using office software through vnc. Except all the time.

    The responsiveness is atrocious. Especially if you try to use it over a less than ideal connection.

    But it’s just fucking text data. It shouldn’t require the same infrastructure as remote gaming to be usable. It should be able to handle multiple seconds of latency, and just sync back up without the user ever noticing.

    But it can’t. Because it RENDERS on the server. Which means the tiniest hiccup in the connection between server and user causes noticable issues.