• 18 Posts
  • 772 Comments
Joined 2 years ago
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Cake day: August 7th, 2023

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  • I hate finding out a pawn is broken wayyyy after the fact.

    At one point, I had this setup to fix it:

    • Mod to allow bills to be saved

    • A bill to replace every body part with the corresponding robotic part

    After a fight, I didn’t have to troubleshoot what was missing. I’d let the pawns heal and then load that saved set of bills. Anything that was already installed would be canceled (e.g. advanced robotic arm -> advanced robotic arm would cancel itself) and anything missing would be reinstalled.