For example, I didn’t fall in love with Titanfall 2’s environmental art design—it felt a bit generic to me, like it was meant to be the backdrop for a shooter, as opposed to the Sevastopol in A:I or the station in SOMA that felt like existing locations.

Ditto BioShock: Infinite. The world felt like it was built around the premise of being an arena shooter, not the other way around.

BioShock 1 & 2 are exactly what I’m talking about though.

Even Borderlands 2 has great world-building: the corporate history that can be inferred from the level design, the weapons & the NPCs makes it one of the richer games I’ve played.

Would love to hear others’ thoughts on your favorite FPS environments!

  • cvf
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    fedilink
    161 year ago

    Prey (2017) has a great level design. It’s one giant interconnected space station that can also be explored from the outside. Different areas all feel very organic and actually liveable.

    • @MrBobDobalina
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      21 year ago

      Great answer here. And the world building is in all of the details. There were some scattered objects that I assumed they just had a model for and used it to add to come background clutter, but then found some logs and story details that made it all make sense - it’s all very well thought out and interconnected beautifully