• @frankgrimeszz
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    59 months ago

    I don’t think they thought this through.

    • Carighan Maconar
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      209 months ago

      Why not? They are one of the last browsers to add support, so I think they quite did?

      • @[email protected]
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        169 months ago

        One of the last browsers out of the two that exist (ignoring those that don’t really develop any of those features themselves)?

          • @[email protected]
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            09 months ago

            Safari is also just one of the forks of the KHTML/WebKit/Blink codebase Chrome is based on. Admittedly they probably implement some of the stuff they do implement themselves too because the common ancestor version is quite a long time ago now.

            • Turun
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              19 months ago

              They don’t incorporate chromium changes in safari, so it should be considered separate.

      • @frankgrimeszz
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        79 months ago

        It’s a vendor specific feature, as opposed to something any graphics chip can use. It’s kinda like… endorsing a closed source driver feature.

        • Carighan Maconar
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          29 months ago

          Meh, with games we want them to work independent of which type of controller we use, but display each driver’s specific button graphics as needed. I see no difference here. Do I want dynamic upscaling and auto-HDR for all graphics cards? Sure! Do I still want it optimized for each type of graphics card unless the hardware makers can - unlikely - present a unified API? Of course I do.